Crewman Ken Ruth  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 38 M 4 (-1) 4 (-1) 7 (0) 7 (0) 9 (1) 7 (0)447797
Soft-Hearted
 
Skills
Broker 0
Deception 1
Diplomat 1
Drive (Walker) 2
Electronics (Computers) 1
Engineer 0
Gun Combat (Slug) 1
Mechanic 0
Medic 0
Profession (Spacer/Belter) 1
Profession (Spacer/Crewmember) 1
Profession (Sports/Golf) 1
Science (Social Sciences/Linguistics) 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician24
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Citizen (Worker).
1 19 Ken Ruth learn something Ken Ruth should not have – a corporate secret, a political scandal – which Ken Ruth can profit from illegally.
2 22 Continued as Citizen (Worker).
2 26 Ken Ruth befriend a superior in the corporation or the colony.
2 26 Forced to continue current assignment.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 29 Ken Ruth is rewarded for Ken Ruth's diligence or cunning.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 34 Advanced training in a specialist field.
4 34 Forced to muster out.
5 34 Failed to qualify for Performer (Entertainer).
5 34 Submitted to the draft.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
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