Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
King Weakman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
30 |
King Weakman's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Make an unexpected connection outside King Weakman's normal circles. Gain a Contact. |
5 |
38 |
Forced to muster out. |