Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Kirk McNamara do not know what happened to Kirk McNamara. There is a gap in Kirk McNamara's memory. |
2 |
20 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
23 |
Become leader in social movement. |
2 |
23 |
Gain an Ally and an Enemy. |
2 |
24 |
Graduated. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
28 |
Make an unexpected connection outside Kirk McNamara's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Embroiled in legal trouble. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Embroiled in legal trouble. |