Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Nearly killed. Owe 15,000 for medical bills. |
2 |
19 |
Became a Entertainer (Artist). |
2 |
20 |
Gain a patron in the arts. Gain an Ally |
2 |
23 |
Promoted to Entertainer (Artist) rank 1. |
3 |
23 |
Continued as Entertainer (Artist). |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Free Trader (Merchant). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Attempted a risky adventure and was injured. |
4 |
29 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
5 |
31 |
Voluntarily left Wanderer |
5 |
31 |
Became a Scholar (Physician). |
5 |
32 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
35 |
Promoted to Scholar (Physician) rank 1. |