Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
2 |
25 |
Make an unexpected connection outside Leigh Martin's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Find valuable salvage. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Leigh Martin's Contacts or Allies betrays Leigh Martin, ending Leigh Martin's career. That Contact or Ally becomes a Rival or Enemy. |