Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Lem Moore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Rogue (Thief). |
3 |
29 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
4 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
29 |
Returned to Drifter (Scavenger). |
4 |
33 |
Find valuable salvage. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |