Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Make an unexpected connection outside Lewis Palmer's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
A sudden war destroys Lewis Palmer's trade routes and contacts, forcing Lewis Palmer to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
25 |
Lewis Palmer have been following false teachings! |
4 |
25 |
Failed to qualify for Cavalry (Army). |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
27 |
Drafted into Ground Assault |
4 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
29 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
31 |
A mission goes wrong; Lewis Palmer and several others are captured and mistreated by the enemy. Gain Lewis Palmer's jailer as an Enemy. |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
33 |
Returned to Believer (Mainstream Believer). |
7 |
37 |
Lewis Palmer refused an offer of inducements to betray Lewis Palmer's faith. Gain 3 enemies. |