Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Lillie Treadway's work ends up coming home with Lillie Treadway, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Lillie Treadway run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Failed to qualify for Law Enforcement (Agent). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Scout (Explorer). |
3 |
24 |
Spend several years jumping from world to world in Lillie Treadway's scout ship. |
4 |
25 |
Attempted to change assignments. |
4 |
25 |
Failed to qualify for Surveyor (Scout). |
4 |
25 |
Continued as Scout (Explorer). |
4 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
29 |
Voluntarily left Explorer |
5 |
29 |
Failed to qualify for Free Trader (Merchant). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
31 |
Attacked by enemies and injured. |
5 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Gain Enemy if Lillie Treadway don't already have one. |
5 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
37 |
Find valuable salvage. |
6 |
37 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |