Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Luther McPherson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Befriended by a senior agent. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Gained a contact. |
4 |
29 |
Voluntarily left Law Enforcement |
4 |
29 |
Became a Merchant (Broker). |
4 |
33 |
A good deal ensures Luther McPherson is living the high life for a few years. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
37 |
A series of bad deals and decisions force Luther McPherson into bankruptcy. Luther McPherson salvages what Luther McPherson can. |