Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Mack Learmonth's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mack Learmonth fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Mack Learmonth's time in the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
26 |
Psychologically damaged by Mack Learmonth's time in the scouts. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Psychologically damaged by Mack Learmonth's time in the scouts. |
4 |
27 |
Became a Merchant (Broker). |
4 |
30 |
A new romantic starts. Gain an Ally. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |