Craftsman Manuel Snape  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 38 M 9 (1) 8 (0) 6 (0) 6 (0) 10 (1) 10 (1)9866AA
Ethical, Alcoholic
 
Skills
Art (Performing) 0
Diplomat 1
Drive (Mole) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Gun Combat (Energy) 1
Mechanic 1
Melee (Fencing) 1
Profession (Worker/Biologicals) 1
Profession (Worker/Religion) 1
Science (Life Sciences) 0
Seafarer 0
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman45
 
Name Type Affinity Enmity Power Influence Species
Ray Walters Contact 1 1 1 1 Dynchia (F/59)
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Manuel Snape is rewarded for Manuel Snape's diligence or cunning.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 25 Manuel Snape is rewarded for Manuel Snape's diligence or cunning.
2 26 Promoted to Citizen (Worker) rank 2 with the new title Technician.
3 26 Continued as Citizen (Worker).
3 27 Advanced training in a specialist field.
3 30 Promoted to Citizen (Worker) rank 3.
4 30 Continued as Citizen (Worker).
4 33 Manuel Snape's business expands, Manuel Snape's corporation grows, or the colony thrives.
4 34 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
5 34 Continued as Citizen (Worker).
5 36 Manuel Snape learn something Manuel Snape should not have – a corporate secret, a political scandal – which Manuel Snape can profit from illegally.
5 36 Gain a criminal contact.
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