Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Marshall Andrews's business expands, Marshall Andrews's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Embroiled in legal trouble. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
31 |
Risk Marshall Andrews's fortune on a possibility lucrative deal and win. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
33 |
A sudden war destroys Marshall Andrews's trade routes and contacts, forcing Marshall Andrews to flee that region of space. |
5 |
33 |
Gain rebels as Enemy |
6 |
33 |
Switched to Citizen (Corporate). |
6 |
36 |
Marshall Andrews learn something Marshall Andrews should not have – a corporate secret, a political scandal – which Marshall Andrews can profit from illegally. |
6 |
36 |
Gain a criminal contact. |
6 |
37 |
Promoted to Citizen (Corporate) rank 1. |