Marshall Andrews  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 38 M 2 (-2) 6 (0) 7 (0) 6 (0) 9 (1) 11 (1)26769B
Peaceful, Narrow-Minded, Dubious
 
Skills
Admin 0
Animals 0
Athletics 0
Broker 2
Drive (Mole) 1
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Computer) 1
Jack-of-All-Trades 1
Persuade 1
Pilot (Capital Ships) 1
Profession (Freeloader) 0
Recon 0
Steward 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Merchant Free Trader 23
Citizen Corporate 11
 
Name Type Affinity Enmity Power Influence Species
Philip Hare Enemy 0 2 2 2 Kargol (M/56)
Philip Hare has had an unexpected run of good fortune lately.
Rhoda Watkins Enemy 0 3 1 0 Kargol (F/22)
Delores Brewer Contact 2 0 1 1 Murrissi (F/28)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Marshall Andrews's business expands, Marshall Andrews's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Life ruined by a criminal gang. Gain the gang as an Enemy
3 24 Became a Merchant (Free Trader).
3 28 Embroiled in legal trouble.
3 28 Promoted to Merchant (Free Trader) rank 1.
4 28 Continued as Merchant (Free Trader).
4 31 Risk Marshall Andrews's fortune on a possibility lucrative deal and win.
4 32 Promoted to Merchant (Free Trader) rank 2.
5 32 Continued as Merchant (Free Trader).
5 33 A sudden war destroys Marshall Andrews's trade routes and contacts, forcing Marshall Andrews to flee that region of space.
5 33 Gain rebels as Enemy
6 33 Switched to Citizen (Corporate).
6 36 Marshall Andrews learn something Marshall Andrews should not have – a corporate secret, a political scandal – which Marshall Andrews can profit from illegally.
6 36 Gain a criminal contact.
6 37 Promoted to Citizen (Corporate) rank 1.
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