Martin Head  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 38 M 2 (-2) 5 (-1) 12 (2) 5 (-1) 6 (0) 9 (1)25C569
Impersonal
 
Skills
Athletics (Endurance) 1
Carouse 1
Electronics 0
Flyer 0
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Man Portable) 1
Persuade 0
Recon 1
Seafarer 0
Stealth 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Merchant Free Trader 01
Drifter Barbarian 02
 
EducationGraduated
Marine Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Jesse Ruth Enemy 0 4 0 1 Kedepu (M/41)
 
Term Age History
1 18 Entered Military Academy(Marine Academy)
1 19 Spent the college years partying.
1 22 Graduated.
2 22 Became a Marine (Ground Assault) with the new title Marine.
2 25 A mission goes wrong; Martin Head and several others are captured and mistreated by the enemy. Gain Martin Head's jailer as an Enemy.
3 25 Became a Merchant (Free Trader).
3 27 A series of bad deals and decisions force Martin Head into bankruptcy. Martin Head salvages what Martin Head can.
4 27 Failed to qualify for Courier (Scout).
4 27 Became a Drifter (Barbarian).
4 31 Find valuable salvage.
5 31 Continued as Drifter (Barbarian).
5 35 Martin Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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