Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
25 |
A mission goes wrong; Martin Head and several others are captured and mistreated by the enemy. Gain Martin Head's jailer as an Enemy. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
27 |
A series of bad deals and decisions force Martin Head into bankruptcy. Martin Head salvages what Martin Head can. |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
31 |
Find valuable salvage. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
35 |
Martin Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |