Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
23 |
A police detective or rival criminal forces Maurice Bailey to flee and vows to hunt Maurice Bailey down. Gain an Enemy. |
3 |
23 |
Failed to qualify for Performer (Entertainer). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Explorer). |
3 |
25 |
Psychologically damaged by Maurice Bailey's time in the scouts. |
4 |
25 |
Became a Citizen (Corporate). |
4 |
29 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Maurice Bailey is sent to a new community or parish to preach The Word among the poor. |
5 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Maurice Bailey aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |