Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
20 |
Gain a contact. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
23 |
Thrown into a brutal ground war |
2 |
23 |
Nearly killed. Fully recovered. |
3 |
26 |
Continued as Army (Army Support). |
3 |
28 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Attempted a risky adventure and was injured. |
4 |
29 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Maurice Grain run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Merchant (Broker). |
6 |
34 |
Given advanced training in a specialist field |
6 |
37 |
Promoted to Merchant (Broker) rank 1. |