Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
May Skidd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Continued as Drifter (Barbarian). |
2 |
24 |
May Skidd do not know what happened to May Skidd. There is a gap in May Skidd's memory. |
3 |
24 |
Became a Merchant (Broker). |
3 |
25 |
Embroiled in legal trouble. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
30 |
A sudden war destroys May Skidd's trade routes and contacts, forcing May Skidd to flee that region of space. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Became a Scholar (Field Researcher). |
5 |
34 |
Assigned to work on a secret project for a patron or organisation. |
5 |
34 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Switched to Scholar (Physician) with previous rank. |
6 |
37 |
Work leads to a considerable breakthrough. |
6 |
38 |
Promoted to Scholar (Physician) rank 2. |