Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Join a social movement. |
1 |
22 |
Graduated. Gain an rival who is upset that Melville Carson left the community. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Melville Carson have no idea what happened to Melville Carson – they found Melville Carson's ship drifting on the fringes of friendly space. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Attacked by enemies that Melville Carson easily defeat. |
3 |
30 |
Gain Enemy if Melville Carson don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Melville Carson do not know what happened to Melville Carson. There is a gap in Melville Carson's memory. |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
38 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |