Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Imperial trade restrictions force Merl Herrera out of business. |
2 |
21 |
Became a Scout (Courier). |
2 |
22 |
Spend several years jumping from world to world in Merl Herrera's scout ship. |
2 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Courier). |
3 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
29 |
Promoted to Scout (Courier) rank 2. |
4 |
29 |
Continued as Scout (Courier). |
4 |
32 |
Merl Herrera's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Failed to qualify for Colonist (Citizen). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Merl Herrera's Contacts or Allies betrays Merl Herrera, ending Merl Herrera's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Intelligence (Agent). |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |