Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Merl Lamb is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
22 |
Became a Scholar (Scientist). |
3 |
26 |
Make a breakthrough in Merl Lamb's field. |
4 |
26 |
Continued as Scholar (Scientist). |
4 |
27 |
Make a breakthrough in Merl Lamb's field. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Failed to qualify for Field Researcher (Scholar). |
5 |
30 |
Continued as Scholar (Scientist). |
5 |
32 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
34 |
Promoted to Scholar (Scientist) rank 1. |
6 |
34 |
Voluntarily left Scientist |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
36 |
A series of bad deals and decisions force Merl Lamb into bankruptcy. Merl Lamb salvages what Merl Lamb can. |