Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Arrested |
2 |
19 |
Became a Prisoner (Fixer). |
2 |
23 |
Hire a new lawyer. |
2 |
23 |
Promoted to Prisoner (Fixer) rank 1. |
2 |
23 |
Paroled from prison. |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Opponents of Merl Remmington's belief system ambush Merl Remmington. |
3 |
27 |
Scarred. Owe 5,000 for medical bills. |
4 |
27 |
Became a Entertainer (Artist). |
4 |
31 |
Merl Remmington is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
6 |
34 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Merl Remmington secretly provide religious rites for a dying leader or noble, although they do not share Merl Remmington's faith. Gain an Ally in the family and a Rival who disagrees with Merl Remmington's choice. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |