Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Merritt Langhorne's Contacts or Allies betrays Merritt Langhorne, ending Merritt Langhorne's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Prisoner (Inmate). |
3 |
30 |
Saved a guard or prison officer. Gain an Ally. |
3 |
30 |
Promoted to Prisoner (Inmate) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
31 |
Attempted a risky adventure and was injured. |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Artist (Entertainer). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Imperial trade restrictions force Merritt Langhorne out of business. |