Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Lost eye or limb. Fully recovered. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
24 |
Attacked by enemies that Mervin Weaver easily defeat. |
3 |
24 |
Gain Enemy if Mervin Weaver don't already have one. |
3 |
26 |
Forced to continue current assignment. |
3 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
27 |
Mervin Weaver do not know what happened to Mervin Weaver. There is a gap in Mervin Weaver's memory. |
5 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |