Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Fled from the draft. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Michael Cox's Contacts or Allies betrays Michael Cox, ending Michael Cox's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
29 |
Michael Cox foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Flight). |
4 |
30 |
Vessel participates in a diplomatic mission. |
4 |
30 |
Gain a contact. |
4 |
33 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
33 |
Continued as Navy (Flight). |
5 |
36 |
Vessel participates in a diplomatic mission. |
5 |
36 |
Gain a contact. |
5 |
37 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |