Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Michael Taylor foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Voluntarily left Wanderer |
4 |
28 |
Failed to qualify for Physician (Scholar). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Spend time with an alien race. Gain a contact. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
35 |
Michael Taylor run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |