Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Micheal Clements's Contacts or Allies betrays Micheal Clements, ending Micheal Clements's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Switched to Citizen (Worker). |
3 |
26 |
Micheal Clements rise to a position of power in Micheal Clements's colony or corporation. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
29 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
29 |
Became a Scout (Courier). |
5 |
33 |
When dealing with an alien race, Micheal Clements botch an opportunity to gather extra intelligence about them. |
5 |
33 |
Micheal Clements have no idea what happened to Micheal Clements – they found Micheal Clements's ship drifting on the fringes of friendly space. |
6 |
33 |
Continued as Scout (Courier). |
6 |
34 |
Micheal Clements spend a great deal of time on the fringes of Charted Space. |
6 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |