Minnie Head  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 38 M 7 (0) 6 (0) 7 (0) 5 (-1) 9 (1) 9 (1)767599
Vehement, Changeable
 
Skills
Advocate 1
Athletics 0
Broker 0
Drive (Mole) 1
Drive (Walker) 1
Electronics 0
Flyer 0
Gambler 1
Gun Combat (Slug) 1
Mechanic 2
Persuade 0
Science (Social Sciences) 0
Seafarer 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 01
Navy Line/Crew Able Spacehand13
Drifter Wanderer 01
Citizen Worker 01
 
Name Type Affinity Enmity Power Influence Species
Bernadine Stanley Enemy 0 5 1 0 Irhadre (F/33)
Suzanne Hansen Contact 3 1 2 4 Zhodani, Imperium (F/88)
 
Term Age History
1 18 Became a Merchant (Broker).
1 20 A sudden war destroys Minnie Head's trade routes and contacts, forcing Minnie Head to flee that region of space.
1 20 Gain rebels as Enemy
2 20 Became a Navy (Line/Crew) with the new title Crewman.
2 21 Vessel participates in a diplomatic mission.
2 21 Gain a contact.
2 24 Attempt at commissioned failed.
3 24 Continued as Navy (Line/Crew).
3 28 Minnie Head join a gambling circle on board.
3 28 Attempt at commissioned failed.
3 28 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
4 28 Continued as Navy (Line/Crew).
4 29 Lightly injured, no permanent damage. Fully recovered.
5 29 Failed to qualify for Courier (Scout).
5 29 Became a Drifter (Wanderer).
5 33 Nearly killed. Owe 35,000 for medical bills.
6 33 Became a Citizen (Worker).
6 35 Political upheaval strikes Minnie Head's homeworld, and Minnie Head is caught up in the revolution.
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