Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A sudden war destroys Minnie Head's trade routes and contacts, forcing Minnie Head to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Vessel participates in a diplomatic mission. |
2 |
21 |
Gain a contact. |
2 |
24 |
Attempt at commissioned failed. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
28 |
Minnie Head join a gambling circle on board. |
3 |
28 |
Attempt at commissioned failed. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
29 |
Failed to qualify for Courier (Scout). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
33 |
Nearly killed. Owe 35,000 for medical bills. |
6 |
33 |
Became a Citizen (Worker). |
6 |
35 |
Political upheaval strikes Minnie Head's homeworld, and Minnie Head is caught up in the revolution. |