Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Rogue (Thief). |
3 |
27 |
Betrayed by a friend. One of Mitchell Matthews's Contacts or Allies betrays Mitchell Matthews, ending Mitchell Matthews's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
28 |
A mission goes wrong; Mitchell Matthews and several others are captured and mistreated by the enemy. Gain Mitchell Matthews's jailer as an Enemy. |
5 |
28 |
Failed to qualify for Corporate (Citizen). |
5 |
28 |
Became a Drifter (Wanderer). |
5 |
29 |
Encounter a Psionic institute. |
5 |
29 |
Tested for psionic powers |
5 |
32 |
Forced to continue current assignment. |
5 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
35 |
Mitchell Matthews do not know what happened to Mitchell Matthews. There is a gap in Mitchell Matthews's memory. |