Henchman Monroe Johnson  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 38 M 8 (0) 9 (1) 12 (2) 7 (0) 6 (0) 7 (0)89C767
Annoyed
 
Skills
Diplomat 1
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Gunner (Ortillery) 1
Investigate 0
Medic 1
Pilot (Capital Ships) 1
Science (Robotic Sciences/Cybernetics) 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Scholar Scientist 12
Agent Law Enforcement Rookie01
Rogue Pirate Henchman12
 
Name Type Affinity Enmity Power Influence Species
Furman Cowen Enemy 0 3 1 1 Darmine (M/50)
 
Term Age History
1 18 Became a Scholar (Scientist).
1 19 Win a prestigious prize for Monroe Johnson's work.
1 22 Promoted to Scholar (Scientist) rank 1.
2 22 Continued as Scholar (Scientist).
2 23 Nearly killed. Fully recovered. Owe 7,500 for medical bills.
3 23 Became a Agent (Law Enforcement) with the new title Rookie.
3 27 Severely injured. Fully recovered. Owe 1,250 for medical bills.
4 27 Voluntarily left Law Enforcement
4 27 Became a Rogue (Pirate) with the new title Lackey.
4 31 Monroe Johnson commit a legendary crime.
4 31 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
5 31 Continued as Rogue (Pirate).
5 35 A police detective or rival criminal forces Monroe Johnson to flee and vows to hunt Monroe Johnson down. Gain an Enemy.
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