Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
Caught cheating in some fashion, advancing Morton Snyder's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
24 |
An expedition or voyage goes wrong, leaving Morton Snyder stranded in the wilderness. |
2 |
24 |
Gain an Enemy |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
An expedition or voyage goes wrong, leaving Morton Snyder stranded in the wilderness. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Morton Snyder's Contacts or Allies betrays Morton Snyder, ending Morton Snyder's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Colonist (Citizen). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Embroiled in legal trouble. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |