Manager Neal Hall  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 38 M 2 (-2) 5 (-1) 7 (0) 6 (0) 5 (-1) 3 (-1)257653
Stern, Goal Orientated
 
Skills
Admin 1
Broker 0
Carouse 1
Deception 1
Diplomat 0
Electronics (Computer) 1
Electronics (Computers) 1
Flyer (Grav) 1
Mechanic 1
Medic 1
Persuade 1
Profession (Sports) 0
Science (Life Sciences) 0
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Junior Project Worker02
Merchant Merchant Marine Senior Crewman12
Citizen Corporate Manager22
 
Name Type Affinity Enmity Power Influence Species
Burt Cause Enemy 0 4 2 0 Azhanti (M/83)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 22 Neal Hall retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
2 22 Continued as Believer (Missionary/Humanitarian).
2 24 Neal Hall aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
3 24 Failed to qualify for Colonist (Citizen).
3 24 Submitted to the draft.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 26 Given advanced training in a specialist field
3 28 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 28 Continued as Merchant (Merchant Marine).
4 29 Imperial trade restrictions force Neal Hall out of business.
5 29 Became a Citizen (Corporate).
5 31 Neal Hall learn something Neal Hall should not have – a corporate secret, a political scandal – which Neal Hall can profit from illegally.
5 33 Promoted to Citizen (Corporate) rank 1.
6 33 Continued as Citizen (Corporate).
6 36 Neal Hall learn something Neal Hall should not have – a corporate secret, a political scandal – which Neal Hall can profit from illegally.
6 37 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
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