Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Neal Toll's scout ship. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Neal Toll's ship is damaged, and Neal Toll have to hitch-hike Neal Toll's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 5 Contacts. Gain 2 Enemies. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Returned to Scout (Courier). |
4 |
30 |
Spend several years jumping from world to world in Neal Toll's scout ship. |
5 |
30 |
Continued as Scout (Courier). |
5 |
31 |
Serve as the courier for an important message from the Imperium. |
5 |
34 |
Promoted to Scout (Courier) rank 2 with the new title Scout. |
6 |
34 |
Continued as Scout (Courier). |
6 |
35 |
Neal Toll's scout ship is one of the first on the scene to rescue the survivors of a disaster but Neal Toll fail to help. Gain an Enemy. |
6 |
35 |
Neal Toll's ship is damaged, and Neal Toll have to hitch-hike Neal Toll's way back across the stars to the nearest scout base. |
6 |
35 |
Gain 4 Contacts. Gain 2 Enemies. |