Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Newman Davidson's work ends up coming home with Newman Davidson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
24 |
Newman Davidson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Attempt at commissioned failed. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Voluntarily left Engineer/Gunner |
4 |
27 |
Became a Citizen (Worker). |
4 |
30 |
A revolution, attack or other unusual event throws Newman Davidson's life into chaos, forcing Newman Davidson to leave the planet. |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
33 |
Nearly killed. Owe 15,000 for medical bills. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Newman Davidson refused an offer of inducements to betray Newman Davidson's faith. Gain 3 enemies. |