Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Newt Barrett's ship is damaged, and Newt Barrett have to hitch-hike Newt Barrett's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A sudden war destroys Newt Barrett's trade routes and contacts, forcing Newt Barrett to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Failed to qualify for University. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Newt Barrett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Returned to Merchant (Merchant Marine). |
4 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Make an unexpected connection outside Newt Barrett's normal circles. Gain a Contact. |