Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Newt Whitlock's job. |
3 |
24 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
25 |
A job goes wrong, forcing Newt Whitlock to flee off-planet. |
4 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Newt Whitlock retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
29 |
Continued as Believer (Missionary/Humanitarian). |
5 |
31 |
Newt Whitlock come into conflict with a splinter group Newt Whitlock's own religion which maintains Newt Whitlock's version is the wrong one. Gain 1 Rivals. |
6 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
33 |
A series of bad deals and decisions force Newt Whitlock into bankruptcy. Newt Whitlock salvages what Newt Whitlock can. |
7 |
33 |
Failed to qualify for Corporate (Citizen). |
7 |
33 |
Became a Drifter (Barbarian). |