Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Noble King's ship is ambushed by enemy vessels. Noble King successfully ran to the jump point. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
25 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Noble King have no idea what happened to Noble King – they found Noble King's ship drifting on the fringes of friendly space. |
4 |
27 |
Failed to qualify for Law Enforcement (Agent). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Vessel participates in a notable military engagement. |
4 |
31 |
Forced to continue current assignment |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Noble King is blamed for an accident that causes the death of several crew members. Noble King's guilt drives Noble King to excel. |
6 |
33 |
Failed to qualify for Free Trader (Merchant). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
35 |
Noble King do not know what happened to Noble King. There is a gap in Noble King's memory. |