Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. Gain an rival who is upset that Noble Sims left the community. |
2 |
22 |
Became a Psion (Adept). |
2 |
25 |
Psionic abilities make Noble Sims uncomfortable to be around. One contact or ally becomes a rival. |
3 |
26 |
Continued as Psion (Adept). |
3 |
27 |
Pick up potentially useful information using Noble Sims's psychic powers. |
4 |
30 |
Continued as Psion (Adept). |
4 |
31 |
Gain a contact outside of normal circles. |
5 |
34 |
Continued as Psion (Adept). |
5 |
37 |
Gain a contact outside of normal circles. |