Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
25 |
Win a prestigious prize for Norris Welch's work. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
27 |
An expedition or voyage goes wrong, leaving Norris Welch stranded in the wilderness. |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Good fortune |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Became a Scout (Explorer). |
6 |
33 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
33 |
Became a Rogue (Thief). |
7 |
34 |
Arrested |
8 |
34 |
Became a Prisoner (Thug). |
8 |
38 |
Joined a prison gang |
8 |
38 |
Promoted to Prisoner (Thug) rank 1. |
8 |
38 |
Paroled from prison. |