Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
21 |
Failed to qualify for Corporate (Citizen). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Embroiled in legal trouble. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Gained a contact. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Voluntarily left Merchant Marine |
6 |
33 |
Became a Citizen (Colonist). |
6 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Promoted to Citizen (Colonist) rank 1. |