Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Okey Middlemiss survey an alien world. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Merchant (Broker). |
2 |
23 |
Imperial trade restrictions force Okey Middlemiss out of business. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Betrayed by a friend. One of Okey Middlemiss's Contacts or Allies betrays Okey Middlemiss, ending Okey Middlemiss's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
27 |
Okey Middlemiss foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
28 |
Attempted to change assignments. |
5 |
28 |
Failed to qualify for Flight (Navy). |
5 |
28 |
Continued as Navy (Engineer/Gunner). |
5 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
34 |
Suffer from a life-threatening illness. |
7 |
34 |
Failed to qualify for Broker (Merchant). |
7 |
34 |
Returned to Drifter (Wanderer). |
7 |
37 |
Find an Alien Artifact. |
7 |
38 |
Promoted to Drifter (Wanderer) rank 1. |