Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Orrin Hunter's work ends up coming home with Orrin Hunter, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Entertainer (Artist). |
3 |
27 |
Criticised a questionable political leader on Orrin Hunter's homeworld, causing his downfall. Gain an Enemy |
3 |
30 |
Promoted to Entertainer (Artist) rank 1. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
31 |
Good fortune |
4 |
34 |
Promoted to Entertainer (Artist) rank 2. |
5 |
34 |
Voluntarily left Artist |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Switched to Drifter (Wanderer). |
5 |
36 |
Orrin Hunter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |