Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
A series of bad deals and decisions force Orrin Mckinney into bankruptcy. Orrin Mckinney salvages what Orrin Mckinney can. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Orrin Mckinney's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
26 |
Became a Navy (Flight). |
4 |
28 |
Severely injured. Owe 5,000 for medical bills. |
5 |
28 |
Became a Drifter (Wanderer). |
5 |
29 |
Attacked by enemies and injured. |
5 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Gain Enemy if Orrin Mckinney don't already have one. |
5 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
33 |
Orrin Mckinney do not know what happened to Orrin Mckinney. There is a gap in Orrin Mckinney's memory. |
7 |
33 |
Returned to Merchant (Merchant Marine). |
7 |
37 |
Imperial trade restrictions force Orrin Mckinney out of business. |