Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
24 |
A mission goes wrong; Orval McCnaghty and several others are captured and mistreated by the enemy. Gain Orval McCnaghty's jailer as an Enemy. |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
25 |
Unit is slaughtered in a disastrous battle, for which Orval McCnaghty blame Orval McCnaghty's commander. Gain commander as Enemy. |
4 |
25 |
Failed to qualify for Flight (Navy). |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
26 |
A new romantic starts. Gain an Ally. |
5 |
29 |
Voluntarily left Scavenger |
5 |
29 |
Failed to qualify for Colonist (Citizen). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
32 |
Commanding officer takes an interest in Orval McCnaghty's career. |
5 |
33 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
33 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
6 |
33 |
Continued as Navy (Engineer/Gunner). |
6 |
36 |
Display heroism in battle, saving the whole ship. |
6 |
37 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |