Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Failed to qualify for Army Support (Army). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Failed to qualify for Scientist (Scholar). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
32 |
Attempted a risky adventure and was sent to prison. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Became a Prisoner (Fixer). |
5 |
33 |
Hire a new lawyer. |
5 |
36 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
36 |
Paroled from prison. |