Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Refuse to abuse Park Fitget's position for profit. |
2 |
25 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Flight). |
3 |
27 |
Park Fitget foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Commissioned in Navy (Flight) with the new title Ensign. |
3 |
29 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
4 |
29 |
Voluntarily left Flight |
4 |
29 |
Became a Soulhunter (Commando) with the new title Least Claw. |
4 |
30 |
A mission goes horribly wrong. Park Fitget and several others are captured and mistreated by the enemy. Gain gaoler as Enemy. |
5 |
30 |
Became a Scholar (Field Researcher). |
5 |
31 |
Nearly killed. Owe 10,000 for medical bills. |
6 |
31 |
Failed to qualify for Journalist (Entertainer). |
6 |
31 |
Became a Drifter (Wanderer). |
6 |
32 |
Betrayed by a friend. One of Park Fitget's Contacts or Allies betrays Park Fitget, ending Park Fitget's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
32 |
Failed to qualify for Merchant Academy. |
7 |
32 |
Submitted to the draft. |
7 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
35 |
Given advanced training in a specialist field |
7 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |