Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Entered University. |
2 |
25 |
Study Profession (Worker/Biologicals) as a hobby. |
2 |
25 |
Graduated. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Scout (Courier). |
4 |
29 |
Spend several years jumping from world to world in Patrick Coleman's scout ship. |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
Patrick Coleman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Patrick Coleman fail to help. Gain an Enemy. |
5 |
35 |
Scarred. Owe 5,000 for medical bills. |