Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Paul Dinan's Contacts or Allies betrays Paul Dinan, ending Paul Dinan's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Explorer (Scout). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Scarred. Owe 1,250 for medical bills. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
34 |
A series of bad deals and decisions force Paul Dinan into bankruptcy. Paul Dinan salvages what Paul Dinan can. |
6 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
35 |
Paul Dinan come into conflict with a splinter group Paul Dinan's own religion which maintains Paul Dinan's version is the wrong one. Gain 3 Rivals. |