Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
28 |
Advanced training in a specialist field |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
36 |
Gain Enemy if Pleasant Graham don't already have one. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |