Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
32 |
Quincy Meredeth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Performer (Entertainer). |
5 |
32 |
Returned to Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Quincy Meredeth's Contacts or Allies betrays Quincy Meredeth, ending Quincy Meredeth's career. That Contact or Ally becomes a Rival or Enemy. |