Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Citizen (Corporate). |
2 |
29 |
Nearly killed. Owe 12,500 for medical bills. |
3 |
29 |
Failed to qualify for Courier (Scout). |
3 |
29 |
Became a Drifter (Wanderer). |
3 |
32 |
Attacked by enemies that Ransom Ronald easily defeat. |
3 |
32 |
Gain Enemy if Ransom Ronald don't already have one. |
3 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
33 |
Continued as Drifter (Wanderer). |
4 |
35 |
Betrayed by a friend. One of Ransom Ronald's Contacts or Allies betrays Ransom Ronald, ending Ransom Ronald's career. That Contact or Ally becomes a Rival or Enemy. |