Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
Accepted a deal with criminal or other figure under investigation. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
31 |
Gain Enemy if Raphael Mason don't already have one. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Raphael Mason run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |